Aurek Fighter

Posted By admin On 27/11/21
Aurek Tactical Strikefighter
Navigational Stats
Sublight Speed100 MGLT
Max Speed1,000 km/h
Escape Podsn/a
Docking Bayn/a
Hangar Bayn/a
Landing Capacity Yes
Flight Grade Repulsorlifts Yes
Graviton Generatorsn/a
Docking Portn/a
Medical Roomn/a
Weapons/UtilitiesHeavy Laser: 2
Cargo Stats
Weight26 T
Volume300 m³
Weight Capacity0.0200 T
Volume Capacity1 m³
Max Passengers1
Party Slot Size1.00
Hull Statistics
Length9 m
Ionic Capacity10
Raw Materials
Raw Material Price66,561

Following the conclusion of the Great Sith War, the Republic Navy commissioned the design of a 'Generation Tomorrow Starfighter' to help give the Navy an edge over the Galactic Republic's enemies. First built by the Republic Fleet Systems, the Aurek Tactical Strike Fighter was designed to serve as both an interceptor and light attack fighter, and served with distinction in both roles. After initial testing proved successful, the Aurek replaced the aging and quite limited fighters used by the Republic at the time.

Aurek strike fighter

The Aurek introduced a number of novel concepts in starfighter design, some of which were so advanced that they were later included in both the Delta-7 Aethersprite and the RZ-1 A-Wing Interceptor designs. The inclusion of a hyperdrive was a revolutionary idea at the time; it allowed the fighter to operate without capital ships, such as the Hammerhead Cruiser, giving the Republic an edge over all other navies at the time. The variable-geometry delta-wing design and powerful sublight engine system allowed the fighter to reach incredible speeds while maintaining exceptional agility for its time. The Aurek's design was also extremely efficient, keeping running costs relatively low for a ship of its caliber.

However, armed with only two heavy lasers and meager shields, the Aurek was known more for its speed than its sting. Since it was unable to inflict significant damage on larger and [well defended] ships, the Aurek was primarily used in squadron formations, keeping strength in numbers while the pilots attempted to harness their crafts' speed to defeat foes during dogfights. Despite its drawbacks, the Aurek still preformed effectively during its entire service history.

The chevron-shaped fighter's wings can be reconfigured in different attack positions, one of which resembles the Aurebesh letter that inspired the craft's name. Contents 1 Aurek Tactical Strikefighter Statistics (CL 11). The latest tweets from @AurekTeam.


While now outclassed and out dated in its fighting potential, the Aurek is still one of the fastest fighters in existence. For this reason, the Aurek still manages to find a role to play in both government and private sectors; they are often seen performing reconnaissance flights, private transport, or even system defense for more impoverished organizations. This was helped by the Aurek's ease of production, allowing a number of navies to sell off their aged and damaged fighters.

Holonet links

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Aurek Fighter

Aurek fighter

Aurek Class Fighter


Lucky X: A cumulative, static ability that means, 'Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit.' Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
[sub-type] Pilot: A layered, static ability written as '[sub-type] Pilot. The [sub-type] gets:… .' that means, 'You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot.' Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the 'Pilots' section of the rules PDF for more info.
Stun X: A cumulative ability triggered during the damage placement POP that means, 'When this unit damages another unit, that unit gets –X power until end of battle.' If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.